Level Design

Continuing my fantasy/ horror project, I’ve created a number of keyframes, callouts and a level outline for a level that would be featured in the video game.

The initial mood shot is where I developed a true understanding of what I wanted the level to look like. I used blender to help with the perspective and help me decide the best placement for the houses and structures within the shot. I collected an extensive amount of reference to make an image that appeared more genuine and interesting.

I then proceeded to draw the shot out in line to best design each detail. I rendered and painting up the mood shot, trying to create an image that would grab the attention of a viewer, whilst building a stronger understanding of how the level would feel overall.

In the designing the level outline, I designed one pathway to appear to be traversable via construction platforms. This way the player would have to do some dangerous platforming to make it through this path, but would be rewarded with an easier final battle, as the enemies would be spaced out differently.

Second Keyframe_5.jpg